Monster High
Monster Advancer 3. Monster, NPC, and random encounter generator for D& D 3. News & Features**(updated 7/0. In my effort to help divide my means of communication from the hosting of the site itself, I now have a blog. I have published my first piece talking about the history of the Monster Advancer tools from inception up to the present.**News & Features**(updated 7/0.
I had hoped that my next update would be announcing one of the great new features/updates I have been slowly but surely working on over the past 2 years, but reality often has a way of throwing aside such plans. For now, all I can do is apologize for the set- backs, assure our amazing user base that the site it is alive and well, and pledge that I will be making some changes to way in which I manage and communicate this whole process to make it more transparent.
I want to sincerely and deeply thank all of Monster Advancer's awesome supporters, users and fans as I genuinely never expected the response that this site has garnered. I am humbled by your support and while I have always tried to be cautious about over- promising and under- delivering.. I will boldly make one clear statement about the future of Monster Advancer - - You ain't seen nothing yet.**News & Features**(updated 7/0. Late night on 6/2.
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Not just our website mind you.. No site to contact, no online technical support, no returned phone calls, no access to any site resources.
The world went black and even the Overlord was not prepared. Since then we have acquired a new host and moved the monster advancer site over to the new accommodations, but the outage was not simple to correct. The disaster plans in place centered around data recovery, not service replacement and getting everything in place for a move of this magnitude took several days. All I can say to our users is that I am sorry and I have already taken steps to expand the sorts of disasters we can recover from and hopefully taken steps to minimize any down- time caused by such a disaster. Everything else can be auto- converted and more fully converted creatures will be coming soon.**News & Features**(updated 9/2. News & Features**(updated 7/2. Fixed a few details of the Scorpionfolk.
Added a Fallen Angel, Solar for a bit of fun. Fixed damage from weapons with enhancement bonuses.**News & Features**(updated 7/2.
Added Angels (Solar, Planetar, Deva) as well as Scorpionfolk.**News & Features**(updated 7/6/2. Added a 3d. 8 version of the encounter chart. Fixed a bug where the main generator was always throwing an error.**News & Features**(updated 7/1/2. Fixed a bug where not all randomly generated creatures were getting skills and feats assigned properly. Added to generated URL for monsters. The URL now includes base stats and feats.**News & Features**(updated 6/2. Fix bug where added class levels were getting doubled in the core and quickened advancer.**News & Features**(updated 6/1.
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Updated Random Encounter system to use the new and improved decision trees that take into account similar monsters. You still have the ability to use the old . This will prevent Kobold sorcerers with an 8 Cha. Updated the new Random Encounter system to allow control over which templates will be applied to random monsters.**News & Features**(updated 6/1. Random Encounter Chart Generator!
Now you customize and generate your own charts with links to every generated creature already setup and ready to view. Adjusted the UI to accommodate the need for more space for the expanding tool set.**News & Features**(updated 6/3/2.
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Added the links to the creature displays for all 3 applications. Open Marriage. These will currently not show up in print view. They will most likely be adjusted to appear less prominently once the feature gets a bit more exposure.
Generated links for creatures will currently translate over hd, size, templates and classes. The rest of the adjustable items will be part of this generate link soon. It is now 8 as expected. Added missing dragon breath weapon special abilities for all chromatic dragons a couple metallic dragons.**News & Features**(updated 5/1. Added Links to new Monster Advancer Forum. Added new feature that allows creation of creatures from links. This allows users to share creatures via urls.
Currently supports alteration in Hit Dice, Stats, Size, classes, templates and feats. Try out new link feature and peek at the URL to see how to use it.
Here is my Fiendish Gargantuan Behir with 1. Barbarian Levels and the Power Attack and Track feats. If you want more information about the linkable creature URLs just head over to the forums. Link- able Creature URLs will be clearly marked.
Every creature you create from the Monster Advancer applications will eventually have a linkable URL. Currently they are not displayed but will be very soon. Updated a large number of racial skill bonuses. Updated a fair number of default feat lists.**News & Features**(updated 5/1. Added Gelatinous Golem.
Fixed a bug where default feats weren't always applying properly.**News & Features**(updated 5/7/2. Added Lizardfolk.
Added Dire Template and Flame- spawned Template. Fixed bug in attack sequence of Ghaele. Implemented proper handling of racial skill bonuses.
For those of you who didn't even know the application was still considered beta.. The version number is hidden on the feature list page.
Removed duplicate Hydras that had no CR. Added Hezrou's special abilities and fixed bug in damage that was causing these demons to not generate. Fixed CR calculation for NPC classes. Kobolds are special after all.**News & Features**(updated 4/4/2. Added NPC Classes - Expert, Commoner, Aristocrat, Adept and Warrior.
Added 4. 04 Creatures! Now before anyone gets too excited there are a couple things worth noting. Not all creatures have had their spell- like abilities properly set up.
This means they will probably be listed under a blanket . I plan on getting these fixed in the next couple days but wanted to get out the work I had already completed. These were done by going through another database that wasn't quite setup the way I needed it.. I did a lot of work to get these ported over which means there may be a few more errors than I usually release. If you find one of these errors just send me an email with the creature's name and I will get it fixed right away.
There may be a couple duplicate creatures that ended up with a naming convention different from a creature I already entered myself. If you see some of these and they bother you just send me an email and I will clean them up. Things like the Abyssal Greater Basilisk I left in because the way they upgraded it there is no official duplicate, although it is not truly unique.
With all that said here are a few highlights: All Standard True Dragons- Brass, Bronze, Black, Blue, Green, Gold, Silver, White, Copper, Red. Destrachan, Devourer, Couatl, Digester, A bunch of Dire Creatures, Djinni, Dragon Turtle, Dragonne, Dryad.. I said there are 4. Fixed a problem where the main Advancer would only let you submit once when using Chrome.**News & Features**(updated 2/5/2.
Added Lich Template and Celestial Template. Added New Creature: The Soul Reaper from Tome of Horrors III. The Random Encounter Generator now can generate ranges of randomly leveled creatures. Set any range between 1 and 3. The Random Encounter Generator will now generate groups of up to CR 3.
The Quickened Generator now automatically applies the elite stat array (1. The Main Monster Advancer will also automatically use the elite array if you add class levels. Any stat changes you make on the front screen are figured in as extra racial bonuses.**News & Features**(updated 1. Added New Creatures For Mounts: Horses, Warhorses, pony, Griffon, Hippogriff, Riding Dog, Donkey, Rhino. The Quickened Generator now allows single template entry. Added a print preview link to help highlight that the output is always print friendly as well as help those poor Chrome users who don't have print preview yet.**News & Features**(updated 8/1. Added New Creatures: Air elementals, Tarrasque, Hellfire Bloodshark (from Tome of Horrors III), Monstrous Centipede, Shrieker Fungus, and Kobold.
New template - Thorny (A nice template to make animals that are made out of plants/thorns.). New template - Landwalker (Great for any aquatic creature you wish wasn't aquatic.. Continued to enter default class skills for all creatures already in the advancer. While it is a little ways off we have slated to include **Pathfinder** options that will adjuster skill and feats lists and such to enforce the new Pathfinder SRD.